using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace PureStateMachine
{
    [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]
    public class PTransferMethodAttribute : Attribute
    {
        public string TargetStateName { get; set; }

        public PTransferMethodAttribute(string targetStateName)
        {
            TargetStateName = targetStateName;
        }
    }
}
